KS3: Proficiency in current technologies

My personal philosophy is to "cannonball," or jump in and try it when I see something exciting and full of possibility. New technologies are certainly a part of that, and I have had the pleasure of diving into and helping teachers integrate them into their courses. A few I've used this year:
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Flipgrid: response platform for Digital Citizenship classes and Hero's Journey game share
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Padlet: Collaboration with HS English class to share human rights projects
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Kahoot: Collaboration with HS English class to model for teacher simple use of games in the classroom
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Ziteboard: Collaboration and modeling for teachers who received new J-touch boards and needed interactive whiteboard capabilities
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Schoology: Collaboration and modeling for teachers as we piloted the Enterprise version of the tool
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Breakout Edu: Explored the Locks app as a tool to diversify Breakout puzzle opportunities
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SeeSaw: Collaboration with MS Art teacher to help implement portfolio system
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Ozobots: Exploration with students during Hour of Code week
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Answer Garden: Collaboration with MS Social Studies teacher to crowdsource brainstorming
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Powtoon: A tool I used to present a call to action: "LU Shift"
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Gone Home: Collaboration with HS English teacher to implement game-based learning experience
Students use the Breakout EDU Locks application to solve game clues.